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In the end, WWE 2K is kind of like pro wrestling itself: simultaneously both more and less than what it first seems. If you enjoy what the gameplay has to offer, you’ll definitely appreciate the opportunity to take a break from the AI and do battle with other human players. There’s also honest-to-goodness multiplayer, something you might not have have guessed in an era where so many dev teams try to make do with some kind of asynchronous head-to-head play. The menus and other interface elements are crisp and clear, and the audio isn’t bad either, thanks mostly to the wrestler themes. All the WWE superstars look and move the way you’d expect, and the entrances incorporate the real life videos you’ve seen on WWE programming. Also, no Divas, which could be good or bad depending on your personal tastes. A Career Mode allows you to work your way up the ranks with created wrestlers, yet the options in both areas are much more limited than what experienced wrestling gamers have seen in the past. You can play No DQ Matches, but nothing more exotic like a Ladder Match. The roster of wrestlers includes both current stars and legends like Hulk Hogan, but it only goes 19 deep. Mostly, though, it’s simply a case of WWE 2K offering you most but not all of what you’d like. The pinch gesture needed for several functions is a little more difficult for the game to recognize than you’d like when you get in really sticky situations too. That includes the pace of the action and the collision detection. Proper timing and knowledge are rewarded, but everything else about the gameplay is a step below what you’d find in a console game. For instance, you simply swipe toward the corner to climb to the top rope, and tap on weapons to pick them up. It’s a lot to remember, but when in doubt, you almost always do the most intuitive thing. Signature and finishing moves are clearly marked with the two-finger swipes needed to activate them when available, and there’s even a rudimentary reversal system in the mix. A pinch intiates a grapple, from which you can swipe in any direction to pull off a move. Want to walk toward an opponent? Just tap on him to start, then tap again to start punching and striking when within range.